Magic: The Gathering Top 7 Random Card 6

Today I will be using a feature on gatherer to take 7 random cards in the history of Magic: The Gathering and rank them and state the reason. Here are the cards:

 

Jund Battlemage, Stabilizer, Seedling Charm, Fertile Imagination, Safe Passage, Talas Researcher, Warp Artifact

 

7. Stabilizer – This card prevents a player from cycling cards. Cards like these that hose abilities that hardly ever see play are never any good. This card will most likely sit there burning a hole in your sideboard spot

 

6. Warp Artifact – This is also a really bad card. While one life per turn can be nice, it is certainly never game ending or threatening. For this mana I would recommend using Sign in Blood or another useful spell. Also, the fact that it doesn’t even prevent the artifact from being used is also a huge deterrent, despite having warp in the name

 

5. Seedling Charm – Seedling Charm is a very old utility spell. For one mana you can regenerate a green creature, give one trample or bounce an aura. It isn’t spectacular, but it isn’t useless either. However, may I suggest Rancor instead?

 

4. Fertile Imagination – This card is a little too unpredictable to be good. Hopefully its four saprolings for four mana, but it can be worse. There are better cards that can produce 1/1 creatures, but maybe you can combo with life and limb to get a lot of mana ramp.

 

3. Safe Passage – This card fits nicely into the white theme of protection and damage prevention. You can have some cool combat tricks such as attacking with an evenly matched army and then drop this to make sure only your guys live. It’s an okay card, with some applications in limited.

 

2. Jund Battlemage – This card shows the flavor of one of the best shards in the Alara block. You can use it as a utility, but the green effect is better than the black. It is nice to have a creature able to create things to be devoured.

 

1. Talas Researcher – No one can argue that drawing cards is nice. While this card may just be an overpriced archivist, it still gives you a card a turn, and no one can argue with logic with that.

 

You can buy these cards and more on http://www.mtgfanatic.com/, where you can find great low prices and many rewards programs and giveaways.

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Magic: The Gathering Top 7 Random Card 5

Today I will be using a feature on gatherer to take 7 random cards in the history of Magic: The Gathering and rank them and state the reason. Here are the cards:

 

Plague Dogs, Yuki-Onna, Thrun the Last Troll, Kird Ape, Riot Spikes, Faith’s Fetters, Twincast

 

7.  Yuki-Onna – Most of Kamigawa were pretty bad cards. That really kept spirit tribal decks from really taking off. This card can be a nice utility to recur artifact destruction, and can also have some combat trick potential, with Arcane instants

 

6. Riot Spikes – Riot Spikes is a utility aura. It can be used to kill a 1/1, or give your flier two extra power. If you were hoping to use it offensively, I would recommend Unholy Strength, but it isn’t that great of a card.

 

5. Plague Dogs – Plague Dogs is a little expensive for my taste, but you can really ruin a lot of small creatures’ day and draw a card at the same time by using his ability. Again, not a great card, but I’ve seen worse attempts at this kind of effect. I’d recommend cycling Decree of Pain instead

 

4. Faith’s Fetters – Besides netting you four life, Faith’s Fetters can potentially stop a creature, artifact or planeswalker in their tracks. Against any deck that has no enchantment destruction, it basically makes the permanent useless forever.

 

3. Twincast – This spell can be really useful in a few ways. The first is obviously to ride the coattails of a very expensive spell, such as Time Stretch. You can also use it in a counter war to let your spells resolve.

 

2. Thrun, the Last Troll – Thrun is also one of the last creatures to be printed with the words: “cannot be the target of spells or abilities your opponents control. It is a pretty solid creature, a 4/4 for 4. It can also regenerate for two mana. There was a lot of hype around this card when it came out, but it has dropped in price significantly.

 

1. Kird Ape – Kird Ape was a card that was printed in From the Vault: Legends. This card made zoo decks what they are, and having a 2/3 on the second turn ready to attack is no laughing matter.

 

You can buy these cards and more on http://www.mtgfanatic.com/, where you can find great low prices and many rewards programs and giveaways.

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Magic: The Gathering Top 7 Random Card 4

Today I will be using a feature on gatherer to take 7 random cards in the history of Magic: The Gathering and rank them and state the reason. Here are the cards:

 

Angry Mob, Drudge Skeletons, Faerie Macabre, Broodwarden, Eye of the Storm, Festering Goblin, Extruder

 

7. Angry Mob – A terrible card last seen in fourth edition. If on the chance you are playing a legacy deck that is mono-black and actually running swamps, you can get a 6/6 trample for 4. Of course, fighting a black deck is asking your creature to die. There are hundreds of other cards you can use, such as Commander Eesha.

 

6. Eye of the Storm – I first got this card when I was somewhat newer to Magic (I started in the first Mirrodin) and it was so confusing to me I just gave up on it. It is mediocre at best, because it costs way too much and helps everyone. It also becomes annoying when counterspells are thrown into it.

 

5. Extruder – This card is a poor man’s Arcbound Ravager. It is completely ruined by its echo cost. You would be hard pressed to find a good spot for it in any deck.

 

4. Broodwarden – I have never seen an Eldrazi Spawn beatdown deck, but it would certainly be cool in a Rise of the Eldrazi draft. Still a mediocre card, but it could turn chump blockers into something much better.

 

3. Faerie Macabre – This card is a solid 2/2 flier for 3, but it wouldn’t be this high on any list if it weren’t from one of the best tribes in magic. You can use its second effect if you really want to counter dredge or recursion.

 

2. Festering Goblin – This card is not as good as Fume Spitter, but it can somewhat do what Mogg Fanatic used to be able to do. It is a solid 1 drop, yet still not a terribly great card.

 

1. Drudge Skeleton – Drudge Skeleton is only as useful as its regenerate ability, which is extremely useful in limited. I would not have it up this high if all the other cards weren’t this average at best.

 

You can buy these cards and more on http://www.mtgfanatic.com/, where you can find great low prices and many rewards programs and giveaways.

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Magic: The Gathering Top 7 Random Cards 3

Random card Top 7 list:

 

Today I will be using a feature on gatherer to take 7 random cards in the history of Magic: The Gathering and rank them and state the reason. Here are the cards:

 

Capture of Jingzhou, Icatian Moneychanger, Demolish, Tangle Wire, Ashen Powder, Barbed Foliage, Darksteel Citadel

 

7. Icatian Moneychanger – This card is pretty bad, the fact that you have to sacrifice it during your upkeep means that you likely won’t make any returns on the card. If you are looking for a lifegain effect such as this, I would recommend Golden Urn instead.

 

6. Demolish – It isn’t a terrible card, but there aren’t many reasons to combine Shatter and Stone Rain. If your deck needs one or the other it will run one or the other. The fact it is a sorcery is also somewhat debilitating.

 

5. Barbed Foliage – This card is really only useful for its second ability, which is nice to deal with aggro decks. There are better cards for doing so, but if you ever get attacked by an army of 1/1 flankers, you can always turn to this card.

 

4. Ashen Powder – Ashen Powder may cost one less than Beacon of Unrest, but it can’t be used on Artifacts and can’t be used on your own graveyard. Overall, it’s a nice spell to have, but there are better cards to use for this effect.

 

3. Darksteel Citadel – This isn’t so high because of its indestructibility but because of the fact it is an artifact land. These cards are the ones that enabled affinity decks to dominate the metagame. Your better of using one of the colored artifact lands, however.

 

2. Tangle Wire – This Winter Orb-esque card is really nice for locking down your opponents. If you played a Phyrexian Dreadnaught and a Stifle the turn before, you were pretty much set to hit your opponent for over 20 damage

 

1. Capture of Jingzhou – This card may not have made it this high on the list if it weren’t the Portal Three Kingdoms version of Time Warp, but it is a solid card. An extra turn is always welcome, because it acts like an extra draw, combat and land at the least.

 

You can buy these cards and more on http://www.mtgfanatic.com/, where you can find great low prices and many rewards programs and giveaways.

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Magic: The Gathering Top 7 Random Cards 2

Random card Top 7 list:

 

Today I will be using a feature on gatherer to take 7 random cards in the history of Magic: The Gathering and rank them and state the reason. Here are the cards:

 

Feedback, Voidmage Apprentice, Guardian’s Magemark, Artisan of Kozilek, Anaba Bodyguard, Skyshroud Falcon, Animate Dead

 

7. Feedback – This redundant enchantment is absolutely abysmal. Paying 3 mana to have your opponent take 1 damage per turn is painfully bad. This effect can also be countered if said enchantment is destroyed. Possible uses for this card include: a coaster, a proxy, and tinder.

 

6. Anaba Bodyguard – It is a pretty straightforward creature, but it isn’t very good. For that mana I’d rather have any numerous red creatures out on the field. The first strike effect is also essentially useless due to the high toughness on this card. It is a miracle that this card even saw a reprint in 10th Edition.

 

5. Guardian’s Magemark – Possibly one of the worst magemarks, the flash pales in comparison to the abilities such as Infiltrator’s Magemark, which essentially gives all your creatures unblockability. I’ve never been completely sold on auras, so it doesn’t go very high on my list.

 

4. Skyshroud Falcon – Skyshroud Falcon is a plain and simple card. A 1/1 flier with vigilance isn’t anything spectacular, but it isn’t terrible, especially with equipments. If you are going to play it, consider Squadron Hawk instead.

 

3. Artisan of Kozilek – This card is hard to cast due to its high converted mana cost, but it pays off. Not only does it give you any creature from your graveyard. It is a solid 10/9 with annihilator 2. This card really finds a home in the Commander format, where high mana cost creatures are common, and its colorlessness is very valuable for fitting into any deck.

 

2. Voidmage Apprentice – Counterspells are always incredibly useful, especially one that is an ability. While its cost is somewhat high, it functions as last word, and can get around split second and discard if need be.

 

1. Animate Dead – Animate Dead is a staple reanimation spell that has been around since alpha. For two mana you can take back any creature that has gone to the graveyard. You can use Entomb to send Iona, Shield of Emeria or any other bombshell to your graveyard and recur it second turn.

 

You can buy these cards and more on http://www.mtgfanatic.com/, where you can find great low prices and many rewards programs and giveaways.

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Magic: The Gathering, Top Seven Random Cards 1

Today I will be using a feature on gatherer to take 7 random cards in the history of Magic: The Gathering and rank them and state the reason. Here are the cards:

 

Reprisal, Reincarnation, Kozilek’s Predator, Szadek Lord of Secrets, Dreamborn Muse, Spike Rogue, Distant Memories

 

7. Spike RogueSpike Rogue is a situational creature. It can move around +1/+1 counters from creature to creature, but it requires a lot of mana to do so. It isn’t terrible, but the rest of the options were better. Simic Guildmage is normally a better option than this card.

 

6. Kozilek’s PredatorThis colored Eldrazi can ramp you into 7 mana by your next turn, which could potentially let you drop a bomb too early for an opponent to respond to. It is also a decent 3/3 body for 4, and if you really need chump blockers, you can use them for that too.

 

5. Dreamborn Muse – Dreamborn Muse is not as good as its sister, Graveborn muse, but it can be good in a mill deck potentially. Not a terribly good card, but making them draw a lot and then punishing them afterwards can be pretty nice.

 

4. Reprisal – This card is what it is, a kill spell. You can’t ever go wrong with one of these, so it has to be higher up on the list. Cards like these have become obsolete due to Path to Exile and Swords to Plowshares.

 

3. ReincarnationThis card can protect your creatures from kill spells and mass removal, which can come in very handy. It also works against -1/-1 counters that can kill your indestructible creatures. It is also really nice that you can bring back any creature, so say first turn entomb then bring Iona, Shield of Emeria into your graveyard to bring it back turn 3 or earlier. Just imagine a Blightsteel Colossus erupting from your eldrazzi spawn.

 

2. Distant Memories – This is a solid draw spell. Either you tutor for a card that you need at the moment, or draw three cards. Either way you come out on top. It isn’t as good as Ancestral Recall, but then again, now draw spell is or ever will be.

 

1. Szadek, Lord of SecretsThe commander of the elusive and secretive Dimir Guild on the plane of Ravnica, Szadeck will seriously hurt any opponent who gets hit by him. After the second swing from Szadeck, the opponent will have milled 15 cards and made Szadeck a 20/20 flier.

 

You can buy these cards and more on http://www.mtgfanatic.com/, where you can find great low prices and many rewards programs and giveaways.

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Blood Moon and Legacy

Blood Moon and Legacy

Blood Mood is generally that card that people see and are like: “So what?” As soon as you get into the Legacy format, you can really hose decks that rely heavily on non-basic lands. The decks that can make use of this card are Big Red and other burn decks. This card can literally shut down decks that have complicated mana bases or multiple non-basics. It saw a somewhat “recent” reprint as Magus of the Moon, which adds Blood Moon‘s effect to an efficient beat stick. This is a solid side-board card that can easily turn a defeat into a victory. Usually, lands like Tolarian Academy and Gaea’s Cradle dominate games and allow for some incredibly unfair interactions, but with Blood Moon they are just useless mountains. The same goes for hosing all man-lands which can no longer use their effects to blast away the other player. And most importantly Dark Depths can no longer just decimate someone early on, as it will just tap for R. So next time you put that dual land in your deck, just remember that you could be the next one Blood Moon-ed by your opponent.

If you want this card for a very low price you can get it on www.mtgfanatic.com

 

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