Three of the Most Unfair Lands Ever Printed

Three of the Most Unfair Lands Ever Printed

#3: Gaea’s Cradle

Gaea’s Cradle is one of those cards that makes perfect sense from a flavor standpoint, but just takes it to a whole new level. When this card was first printed, not many people realized just how destructive this land could be. Once creature tokens were thrown into the mix, you could literally tap this land for 10 or more mana, which is absolutely unfair. The amount of mana can be used for almost anything including X spells like Fireball and the like. Predictably, it was banned in the Urza’s block for being degenerate.

#2: Strip Mine

Like Necropotence, this card has been banned for so long, it is essentially worthless. You could easily pick up a copy for maybe 3 or 4 dollars. But, that is just a testament to its power. This land can just destroy any land, which is just horrifically unfair, not even including Crucible of Worlds. Obviously, this was realized early because this land has been banned for a very, very long time.

#1: Tolarian Academy

This can be clearly called the most unfair land Wizards has ever printed. It provided the best ramp for the best color in magic, Blue. Even before artifact lands, this card dominated with a combination of: moxes, 0-drop artifacts and mana crypt etc. It was quickly banned because it made blue so overpowered. Even worse is how it combos with a lot of other cards for infinite mana, such as Rings of Brighthearth and Mind Over Matter. Needless to say, it dominates in vintage but thankfully not Legacy.

If you want your very own unfair land to play vintage with, the place to buy it is:

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Lightning Bolt and its impact on the metagame

Lightning Bolt and its impact on the metagame:

Lightning Bolt has been around from the very beginning, it was printed in a time during which creatures were weak and spells reigned supreme. But, soon it seemed that this R burn spell was just causing way to much restriction on what people played, Cards deemed “Bolt-able” were soon forgotten about in favor of 4-toughness cards. In order to curb this trend, Wizards effectively phased out Lightning Bolt and replaced it with Shock and Incinerate. Shock was printed to set a standard for R burn spells and now only did two damage instead of three. Incinerate allowed for the original three damage and the inclusion of anti-regeneration for 1R, which was fairer for the current metagame.

How long did this last?

For a while actually. After its printing in 4th edition, It wasn’t from again until 7 core sets later in Magic: 2010. It had been so long that people just didn’t know what to do when it was reprinted. The first thing that it did was limiting the power of Planeswalkers, which now had to watch for a Lightning Bolt at any second. It also increased the power of burn, which used to rely on shock for R burn and made it a formidable threat in Red Deck Wins (RDW).

Why no reprint in M12?

Perhaps it was just too good. The three damage really could swing a game and led to games that were decided too quickly. In the end, Wizards wanted to see how the metagame would differ without a reprint of Lightning Bolt. If all goes well it may stay this way or if things go wrong, than it can always be reprinted in a later set.

Sorry, Red mages!

If you want this card for your very own, you can get it for a very low price on

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The Legend of the Chimney Imp

When most people talk about Magic: The Gathering today, they think of power creep. Whether or not their arguments are legitimate, there is one card that stands alone to disprove it in every sense of the word: Chimney Imp. Hailing from the original Mirrodin set, one would expect that this would be a very powerful card. How wrong that was. It is a 5 CMC 1/2 flier that has this ability: When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library. Not so good, huh? Well, its absurd mana cost and terrible ability have caused it to be the butt of endless MTG jokes, rivaled only by Storm Crow.


Some Gatherer users said this of the legendary Chimney Imp:

For you crybabies whining about the casting cost, you’re completely forgetting that you get to untap those five lands on your VERY NEXT TURN with no drawback whatsoever.

Also, it absolutely obliterates your opponent’s pace if it dies – but good luck trying to kill it, because it’s immune to Deathmark.

 I once pulled this card out to an officer, instead of my license. He immediately apologized for pulling me over, and let me go.

It’s even strictly better then Black Lotus. Black Lotus may untap for free as well, but does it have Flying? No!

So, every once and a while Wizards lets us forget about powercreep, by printing cards like this they either forget what standards their current cards are held to, or they just have a really good sense of humor. Needless to say, this won’t be seeing much legacy or vintage play, and if it does, only ironically. If you wish to re-live the awfulness of this card, you can get it on for a very, very low price.

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The 5 Worst Rares in New Phyrexia

Just this past weekend, was the Magic: The Gathering Pre-Release event for the new set, New Pherexia. The new set features some awesome new mechanics and some old favorites from the block. However, with each set comes rares and mythics that nobody wants. Let’s take a look at the top 5 awful rares in New Phyrexia.

#5: Chancellor of The Forge

The chancellor cycle is well known to be okay at best, its cards like this that soil the chancellor title. Just think, you get this in your opening hand; you reveal it, and BAM!

You get a…1/1 goblin. Sigh. The only deck that would run this is an aggro deck, but at 7 mana and a sub-par ability, it’s NEVER worth it.

#4: Soul Conduit

If you are ever in the position of needing to switch life totals with another player, you might as well just try to kill them. A six-mana drop, with an expensive and pretty bad ability is far less effective than almost anything else. Basically this card requires that you barely hurt the other player, while they pound you, so that maybe you can switch life totals. This is quite disappointing.

#3: Invader Parasite

This is almost in the same boat as the last set’s Galvanoth. It seems like it has a good ability, until you realize you’re paying 3RR for a bolt-bait (anything-bait, really) and its ability basically hinges on your opponent playing mostly basic lands, which y’know ALWAYS happens. Maybe it’ll counter Valakut ramp, which NEVER carry any burn.

#2: Xenograft

This is a tribal card with little uses in limited and normal standard play. Now, if it was white you could justify using it with the new golem “tribe,” but it’s blue so you could maybe make a myr tribal with a myr galvanizer. Needless to say, this is not the rare you want to pull.

#1: Omen Machine

This is another expensive artifact with an ability that “counters” draw decks. Its ability however has the nifty benefit of being as consistent as a blind man with a rocket launcher. If you want you opponent to drop huge creatures for nothing while you dilly-dally with lands, this card is for you

So, in short, most of us will end up with at least one of these, the real challenge will be to prove me wrong and make one of these cards a winner. I hope to do the same myself.

If you happen to, you can easily pick up a very cheap copy at

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Magic: The Gathering: Spoiled New Phyrexia cards

Along with the announcement that the new set of the Scars of Mirrodin block will be named New Phyrexia, some cards were leaked, and today I will go over their uses and rate their implications.

The first of these cards is Suture Priest. It is a lot like many other cards which give you 1 life when you get a creature into play, but with the Phyrexian flavor of making your opponent lose life when they get a creature. It isn’t a very competitively viable card, but it could make the difference in a game of limited. Overall, a very cool card flavorwise and artworkwise, but we have yet to see it in action.

The second of these cards is Pristine Talisman. It is a mana producer that grants one life and one mana when it taps. Again, it isn’t an incredibly useful next to its cousin Everflowing Chalice, due to the cheaper cost and better versatility, but the life gain can be useful at times. Not competitively viable, but one of the few life gain mana producers.

The last and coolest of those cards has been revealed to be Elesh Norn, Grand Cenobite. “She” is one of the five colored Praetors that rule over New Phyrexia, and her art is arguably one of the coolest ever printed. Her ability far outranks her art, not only giving her own creatures +2/+2, but giving enemy creatures -2/-2, deadly to any creatures who rely on evasion to survive. She is on the expensive side, however, but when she is out she can be completely devastating, due to her bulk and amazing ability. While not completely viable in constructed play, she is an incredible card in limited, and will most likely single-handedly win games.

The cards can be seen here and when New Phyrexia arrives on shelves, you can purchase cards on where you can find discount prices and great rewards programs. Enjoy!

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Magic: The Gathering: New Phyrexia Speculation

Well, the jury is in and the new and final set for the Mirrodin Block is going to be New Phyrexia. To be honest, after all the defeats Phyrexia suffered they needed a win to become villains in the Multiverse again (along with Nicol Bolas.) The details are just coming in, but it appears that there will be a set of Praetor cards. The white one has been released, but I’ll get into that later.

First of all, what will become of our Intrepid Planeswalkers Koth, Venser, and Elspeth? Will any of them die? Or will the have to flee Mirrodin (New Phyrexia) knowing that they failed the plane? It doesn’t seem like Koth would be a planeswalker to run away, so maybe he will die at the hands of the Phyrexians. It probably wont be very easy on Elspeth to watch the horrors of Phyrexia either. We will have to wait and see when the accompanying story is released.

Along with the announcement, pictures of the Praetors have been revealed, and none of them fail to disappoint with the artwork. It also appears that instead of using black mana and artifacts, the Phyrexians on “Mirrodin” have access to all colors of mana, but at the cost of being split into five separate factions, all with their own ideologies.

White believes in a fascist unified state

Blue believes in experimentation to exploit weakness and undermine the enemy (In typical Blue fashion)

Green believes that only the strongest will survive, and the weak shall be consumed as the strong get stronger (Giant creatures? That’s nothing like Green)

Black believes in the old Phyrexian doctrine of genocide and assimilation

Red believes in the creation of larger and larger war machines to crush enemies (I can’t wait to see some of the creations that Wizards come up with)

One giant question, however, will be if Karn is made into a card, and if so, what side he will be on?

We will have to wait and see whether the invasion sticks, and the effect this will have on the multiverse. To buy these cards and more when they come out, visit to get great quality cards with discount pricing and many rewards services.


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Magic: The Gathering, Worst Cards of All Time

Over the years, there have been quite an expansive amount of Magic: The Gathering cards, and because of this, some of them are bound to be really good and will go down in Magic history with their enormous price tags (Black Lotus and the Power 9), while others are so bad, that they are the torment of any Magic player hoping to get a good rare. Today, I will focus on the latter, and name some of the cards in my opinion, which are the worst ever printed.


Wood Elemental- This is the worse creature ever printed in MTG. It costs four mana and comes into play with +1/+1 counter on it for each untapped forest you sacrifice when you play it. Untapped. Sacrifice. Forest. It can be minimally a 1/1 for 5 mana and the cost of sacrificing a forest. Why they would ever print something that was only good for toilet paper is beyond me, but this card is grade A crap.


Chimney Imp- This card is a 1/2 Flier with a marginal graveyard ability at the cost of 5 mana. It is not worth its cost in the slightest, but it has evolved into a kind of “three wolf moon” meme among Magic players. If you look at the Gatherer comments for Chimney Imp, you will notice that they are oddly positive. Very positive in fact. I enjoyed reading through the overly positive comments about this laughably bad card.


Deep Water- This card, for two blue mana, lets you pay U to make all your land produce U. If you were able to get this thing out, in most cases, you will have enough blue mana to play anything you like. It is mostly a dead draw, and you have to pay to use its effects every turn.


These are a few of the cards, in my opinion, which are the worst ones ever printed. You can get these cards (for whatever reason) and more at where you can find low prices and great rewards programs.


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